I am a environment art passionate, with a foundational background in industrial and product design, specializing in the creation of game-ready assets. Utilizing a strong understanding of both NURBS and polygonal workflows to translate complex mechanical concepts into optimized high-poly models and clean low-poly meshes. Proficient in manual UV unwrapping, maximizing texel density, and authoring realistic PBR textures inside of Blender, with a primary focus on delivering pipeline-compliant, technically optimized hard-surface assets ready for integration into real-time game engines.
I am in charge of coming up with new and exciting ideas for upcoming medical cosmetic devices. Working with ideation, modeling and creating renders for marketing purposes. I'm also in charge of organizing the companies documents about all design details for every device already released.